From this trailer, though, we can see some gameplay mechanics and systems that look very interesting. Now, take this trailer with a grain of salt since we have no idea how much of what was shown off here still remains part of the game in its current form. Skull & Bones: E3 2018 The Hunting Grounds | Gameplay Walkthrough | Ubisoft Īgain going way back, this time to E3 2018, we have one source for a gameplay overview. Again, that’s just speculation, especially since the game has undergone many changes since this brief announcement trailer. Perhaps taking a cue from Sea of Thieves, there won’t be an overarching main plot, but rather just smaller missions and mission chains, as well as dynamic events, that fill in the gaps between PvP naval combat. Since Skull and Bones is supposedly an online experience, it may be the case that there isn’t a story in a traditional sense. In terms of plot, story, and characters, there’s nothing to really go on. The trailer ends, as a crew is hauling up their loot from the waters, with the foreboding threat of a Kraken-type creature of incredible size just below the surface. However, when two new pirate crews show up, the real battle begins. Cannonballs rip through the hulls, splintering wood and shattering masts as the pirates cripple the target ship. We see some beautiful, although obviously pre-rendered, shots of pirate and cargo ships engaging on rough seas. This announcement trailer sets the game in 1721 on the Indian Ocean, which is both the prime time period and location for historical pirate activities. Here’s your blast from the past, since the only official trailer for Skull and Bones is the original reveal trailer from way back at E3 2017. It helped us convey the character’s emotional journey naturally and truthfully.Skull and Bones: E3 2017 Cinematic Announcement Trailer | Ubisoft That looked incredible.”ĭirector Emnet Mulugeta enjoyed working with the actor portraying the protagonist, David Nzinga, noting, “It was a real treat working with an actor like David who could bring out the character through subtlety that suited the part. “The flamethrower from our main ship cast its fire around 120 meters to the opposite boat. “My favorite thing about this project was the simulations in the combat shots,” said Eklundh. The team was eager to work on the story’s visual effects, which included different environments, including sea locations, water, storms, and sea battles. “Our digital human characters are some of the best in the business, and we feel we pushed the boundaries with the protagonist but also expanded our capabilities within FX simulation and Houdini integration.” “We have a great team here at Goodbye Kansas, and we’re constantly pushing ourselves to become better and create beautiful and engaging imagery,” noted VFX supervisor Henrik Eklundh. The story spans oceans, continents, and time, presenting the challenge of showing the hero’s journey, his rags to riches story while hinting at the larger scope of the game’s world and its possibilities. The VFX studio worked closely with DDB and game developer Ubisoft Singapore to find the correct context, tone, and tempo of the narrative and flesh out and develop the protagonist. “We understood from the start that DDB and Ubisoft were looking for something exceptional, and we eagerly accepted the challenge.” “After a great collaboration with DDB Paris and Ubisoft on Assassins Creed: Valhalla in 2021, we were given the opportunity to pitch on the release trailer for Skull & Bones,” shared Goodbye Kansas executive producer Jan Cafourek. It tells the rags-to-riches story of the game’s destitute protagonist as he finds his way from the streets of Boston, overcoming adversity and swashbuckling his way to becoming a pirate lord in the Indian Ocean. VFX studio Goodbye Kansas has shared their work creating the cinematic trailer for Skull and Bones, Ubisoft’s upcoming action-adventure video game slated for release on November 8.
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